Run Green County...
Files & Recommandations
Below you will find all the information you need to host Green County on your own server.
Mods & Mission Files
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Green County : This mod is the map in his original flavor (spring/summer). |
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"Green County - Early Winter or late Fall" : This mod allow to play on a early winter or late fall Green County environment while you use "Early Winter or late Fall" mods by cynep. |
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"Green County - Winter" : This mod allow to play on a full winter Green County environment while you use "Winter" mods by Lad, LIVINGxDEAD, asorrycanadian, Crazy Mike, and lynge. |
About Seasonal Mods
You must put the main ‘Green County’ mod AFTER the season mods in your -mod parameters.
Example
-mod="@CF;@Community-Online-Tools;@Early Winter or late Fall in Chernarus;@Early Winter or late Fall Livonia;@Green County - Early Winter or late Fall;@Green County;
Mission Files
All mission files are available on my Github.
About Arsenal Locker
So that server owners can verify if necessary, the Locker code is posted in the logs (scripts.log) each time the system restarts.
Output Example
SCRIPT : ========== GREEN COUNTY LOG ==========
SCRIPT : Beacon activated by a player. the following code
SCRIPT : is logged for debbuging/admin checks purposes.
SCRIPT :
SCRIPT : Arsenal Locker Code : ABCDEF
SCRIPT : ==================================
GreenCounty "Config.json"
File : Config.json
{
"FileVersion": 20260510,
"WaterCollector": {
"CholeraProbabilityPercentage": 0.10,
"CholeraAgentCount": 1
},
"ArsenalLocker": {
"M82A1ProbabilityPercentage": 1.0,
"M82A1MagazineProbabilityPercentage": 0.75,
"M82A1OpticProbabilityPercentage": 0.75
},
"M1ASpawn": {
"M1AProbabilityPercentage": 1.0,
"M1AMagazineProbabilityPercentage": 0.75,
"M1AOpticProbabilityPercentage": 0.75
}
}
}
Details
FileVersion
Internal number, don't edit this to avoid broke auto-update.
WaterCollector
CholeraProbabilityPercentage (0.0 to 1.0)
Probability in percent to have Cholera when a player drink in a Water Collector. In this case 0.1 is 10%.
Set -1.0 to deactive this feature
CholeraAgentCount (0 to 1000)
Amount of bacteria given when the player drink on a Water Collector.
Arsenal Locker
M82A1ProbabilityPercentage (0.0 to 1.0)
Probability in percent to have a M82 Barrett in the Arsenal Locker. In this case 1.0 is 100%.
M82A1MagazineProbabilityPercentage (0.0 to 1.0)
Probability in percent to have a magazine on the M82 Barrett in the Arsenal Locker or in the cargo. In this case 0.75 is 75%.
M82A1OpticProbabilityPercentage (0.0 to 1.0)
Probability in percent to have an optic on the M82 Barrett in the Arsenal Locker. In this case 0.75 is 75%.
M1ASpawn
M1AProbabilityPercentage (0.0 to 1.0)
Probability in percent to have a M1A spawned on the Dante's Hotspring at each restart. In this case 1.0 is 100%.
M1AMagazineProbabilityPercentage (0.0 to 1.0)
Probability in percent to have a magazine on the M1A. In this case 0.75 is 75%.
M1AOpticProbabilityPercentage (0.0 to 1.0)
Probability in percent to have an ACOG optic on the M1A. In this case 0.75 is 75%.