

# GreenCounty "Config.json"

## File : Config.json

```json
{
    "FileVersion": 20260629,
    "WaterCollector": {
        "CholeraProbabilityPercentage": 0.10000000149011612,
        "CholeraAgentCount": 1
    },
    "ArsenalLocker": {
        "M82A1ProbabilityPercentage": 1.0,
        "M82A1MagazineProbabilityPercentage": 0.75,
        "M82A1OpticProbabilityPercentage": 0.75
    },
    "M1ASpawn": {
        "M1AProbabilityPercentage": 1.0,
        "M1AMagazineProbabilityPercentage": 0.75,
        "M1AOpticProbabilityPercentage": 0.75
    },
    "MilitaryCrate": {
        "VectorProbabilityPercentage": 1.0,
        "VectorMagazineProbabilityPercentage": 0.75,
        "VectorOpticProbabilityPercentage": 0.5,
        "VectorFlashlightProbabilityPercentage": 0.25,
        "VectorSuppressorProbabilityPercentage": 0.15000000596046449
    },
    "KolumbusVM": {
        "IPAProbabilityPercentage": 0.50,
        "IPAMaxQuantity": 5
    }
}
```

### Details

#### FileVersion

Internal number, don't edit this to avoid broke auto-update.

#### WaterCollector

##### CholeraProbabilityPercentage (0.0 to 1.0)

Probability in percent to have Cholera when a player drink in a Water Collector. In this case 0.1 is 10%.

<p class="callout info">Set -1.0 to deactive this feature</p>

##### CholeraAgentCount (0 to 1000)

Amount of bacteria given when the player drink on a Water Collector.

#### Arsenal Locker

##### M82A1ProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a M82 Barrett in the Arsenal Locker. In this case 1.0 is 100%.

##### M82A1MagazineProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a magazine on the M82 Barrett in the Arsenal Locker or in the cargo. In this case 0.75 is 75%.

##### M82A1OpticProbabilityPercentage (0.0 to 1.0)

Probability in percent to have an optic on the M82 Barrett in the Arsenal Locker. In this case 0.75 is 75%.

#### M1ASpawn

##### M1AProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a M1A spawned on the Dante's Hotspring at each restart. In this case 1.0 is 100%.

##### M1AMagazineProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a magazine on the M1A. In this case 0.75 is 75%.

##### M1AOpticProbabilityPercentage (0.0 to 1.0)

Probability in percent to have an ACOG optic on the M1A. In this case 0.75 is 75%.

#### MilitaryCrate

##### VectorProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a KrissVector in the crate. In this case 1.0 is 100%.

##### VectorMagazineProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a magazine on the Kriss Vector in the crate. In this case 0.75 is 75%.

##### VectorOpticProbabilityPercentage (0.0 to 1.0)

Probability in percent to have an optic on the Kriss Vector in the crate. In this case 0.50 is 50%.

##### FlashlightProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a flashlight on the Kriss Vector (CRB-E version only) in the crate. In this case 0.25 is 25%.

##### SuppressorProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a pistol suppressor on the Kriss Vector in the crate. In this case 0.15 is 15%.

#### KolumbusVM

##### IPAProbabilityPercentage (0.0 to 1.0)

Probability in percent to have 1 or more IPA Kolumbus in the vending machine. In this case 0.5 is 50%.

##### IPAMaxQuantity(0 to 5)

The maximal quantity of cans you can have by shaking the vending machine. In this case 5.