GreenCounty "Config.json" File : Config.json { "FileVersion": 20260629, "WaterCollector": { "CholeraProbabilityPercentage": 0.10000000149011612, "CholeraAgentCount": 1 }, "ArsenalLocker": { "M82A1ProbabilityPercentage": 1.0, "M82A1MagazineProbabilityPercentage": 0.75, "M82A1OpticProbabilityPercentage": 0.75 }, "M1ASpawn": { "M1AProbabilityPercentage": 1.0, "M1AMagazineProbabilityPercentage": 0.75, "M1AOpticProbabilityPercentage": 0.75 }, "MilitaryCrate": { "VectorProbabilityPercentage": 1.0, "VectorMagazineProbabilityPercentage": 0.75, "VectorOpticProbabilityPercentage": 0.5, "VectorFlashlightProbabilityPercentage": 0.25, "VectorSuppressorProbabilityPercentage": 0.15000000596046449 }, "KolumbusVM": { "IPAProbabilityPercentage": 0.50, "IPAMaxQuantity": 5 } } Details FileVersion Internal number, don't edit this to avoid broke auto-update. WaterCollector CholeraProbabilityPercentage (0.0 to 1.0) Probability in percent to have Cholera when a player drink in a Water Collector. In this case 0.1 is 10%. Set -1.0 to deactive this feature CholeraAgentCount (0 to 1000) Amount of bacteria given when the player drink on a Water Collector. Arsenal Locker M82A1ProbabilityPercentage (0.0 to 1.0) Probability in percent to have a M82 Barrett in the Arsenal Locker. In this case 1.0 is 100%. M82A1MagazineProbabilityPercentage (0.0 to 1.0) Probability in percent to have a magazine on the M82 Barrett in the Arsenal Locker or in the cargo. In this case 0.75 is 75%. M82A1OpticProbabilityPercentage (0.0 to 1.0) Probability in percent to have an optic on the M82 Barrett in the Arsenal Locker. In this case 0.75 is 75%. M1ASpawn M1AProbabilityPercentage (0.0 to 1.0) Probability in percent to have a M1A spawned on the Dante's Hotspring at each restart. In this case 1.0 is 100%. M1AMagazineProbabilityPercentage (0.0 to 1.0) Probability in percent to have a magazine on the M1A. In this case 0.75 is 75%. M1AOpticProbabilityPercentage (0.0 to 1.0) Probability in percent to have an ACOG optic on the M1A. In this case 0.75 is 75%. MilitaryCrate VectorProbabilityPercentage (0.0 to 1.0) Probability in percent to have a KrissVector in the crate. In this case 1.0 is 100%. VectorMagazineProbabilityPercentage (0.0 to 1.0) Probability in percent to have a magazine on the Kriss Vector in the crate. In this case 0.75 is 75%. VectorOpticProbabilityPercentage (0.0 to 1.0) Probability in percent to have an optic on the Kriss Vector in the crate. In this case 0.50 is 50%. FlashlightProbabilityPercentage (0.0 to 1.0) Probability in percent to have a flashlight on the Kriss Vector (CRB-E version only) in the crate. In this case 0.25 is 25%. SuppressorProbabilityPercentage (0.0 to 1.0) Probability in percent to have a pistol suppressor on the Kriss Vector in the crate. In this case 0.15 is 15%. KolumbusVM IPAProbabilityPercentage (0.0 to 1.0) Probability in percent to have 1 or more IPA Kolumbus in the vending machine. In this case 0.5 is 50%. IPAMaxQuantity(0 to 5) The maximal quantity of cans you can have by shaking the vending machine. In this case 5.