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GreenCounty "Config.json"

File : Config.json

{
    "FileVersion": 20260201,20260510,
    "WaterCollector": {
        "CholeraProbabilityPercentage": 0.2,10,
        "CholeraAgentCount": 1
    },
    "ArsenalLocker": {
        "M82A1ProbabilityPercentage": 1.0,
        "M82A1MagazineProbabilityPercentage": 0.75,
        "OpticProbabilityPercentage"M82A1OpticProbabilityPercentage": 0.75
    },
    "M1ASpawn": {
        "M1AProbabilityPercentage": 1.0,
        "M1AMagazineProbabilityPercentage": 0.75,
        "M1AOpticProbabilityPercentage": 0.75
    }
}
}

Details

FileVersion

Internal number, don't edit this to avoid broke auto-update.

WaterCollector

CholeraProbabilityPercentage (0.0 to 1.0)

Probability in percent to have Cholera when a player drink in a Water Collector. In this case 0.21 is 20%10%.

Set -1.0 to deactive this feature

CholeraAgentCount (0 to 1000)

Amount of bacteria given when the player drink on a Water Collector.

Arsenal Locker

M82A1ProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a M82 Barrett in the Arsenal Locker. In this case 1.0 is 100%.

M82A1MagazineProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a magazine on the M82 Barrett in the Arsenal Locker or in the cargo. In this case 0.75 is 75%.

OpticProbabilityPercentageM82A1OpticProbabilityPercentage (0.0 to 1.0)

Probability in percent to have an optic on the M82 Barrett in the Arsenal Locker. In this case 0.75 is 75%.

M1ASpawn

M1AProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a M1A spawned on the Dante's Hotspring at each restart. In this case 1.0 is 100%.

M1AMagazineProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a magazine on the M1A. In this case 0.75 is 75%.

M1AOpticProbabilityPercentage (0.0 to 1.0)

Probability in percent to have an ACOG optic on the M1A. In this case 0.75 is 75%.