GreenCounty "Config.json"
File : Config.json
{
"FileVersion": 20260629,
"WaterCollector": {
"CholeraProbabilityPercentage": 0.10000000149011612,
"CholeraAgentCount": 1
},
"ArsenalLocker": {
"M82A1ProbabilityPercentage": 1.0,
"M82A1MagazineProbabilityPercentage": 0.75,
"M82A1OpticProbabilityPercentage": 0.75
},
"M1ASpawn": {
"M1AProbabilityPercentage": 1.0,
"M1AMagazineProbabilityPercentage": 0.75,
"M1AOpticProbabilityPercentage": 0.75
},
"MilitaryCrate": {
"VectorProbabilityPercentage": 1.0,
"VectorMagazineProbabilityPercentage": 0.75,
"VectorOpticProbabilityPercentage": 0.5,
"VectorFlashlightProbabilityPercentage": 0.25,
"VectorSuppressorProbabilityPercentage": 0.15000000596046449
},
"KolumbusVM": {
"IPAProbabilityPercentage": 0.50,
"IPAMaxQuantity": 5
}
}
Details
FileVersion
Internal number, don't edit this to avoid broke auto-update.
WaterCollector
CholeraProbabilityPercentage (0.0 to 1.0)
Probability in percent to have Cholera when a player drink in a Water Collector. In this case 0.1 is 10%.
Set -1.0 to deactive this feature
CholeraAgentCount (0 to 1000)
Amount of bacteria given when the player drink on a Water Collector.
Arsenal Locker
M82A1ProbabilityPercentage (0.0 to 1.0)
Probability in percent to have a M82 Barrett in the Arsenal Locker. In this case 1.0 is 100%.
M82A1MagazineProbabilityPercentage (0.0 to 1.0)
Probability in percent to have a magazine on the M82 Barrett in the Arsenal Locker or in the cargo. In this case 0.75 is 75%.
M82A1OpticProbabilityPercentage (0.0 to 1.0)
Probability in percent to have an optic on the M82 Barrett in the Arsenal Locker. In this case 0.75 is 75%.
M1ASpawn
M1AProbabilityPercentage (0.0 to 1.0)
Probability in percent to have a M1A spawned on the Dante's Hotspring at each restart. In this case 1.0 is 100%.
M1AMagazineProbabilityPercentage (0.0 to 1.0)
Probability in percent to have a magazine on the M1A. In this case 0.75 is 75%.
M1AOpticProbabilityPercentage (0.0 to 1.0)
Probability in percent to have an ACOG optic on the M1A. In this case 0.75 is 75%.
MilitaryCrate
VectorProbabilityPercentage (0.0 to 1.0)
Probability in percent to have a KrissVector in the crate. In this case 1.0 is 100%.
VectorMagazineProbabilityPercentage (0.0 to 1.0)
Probability in percent to have a magazine on the Kriss Vector in the crate. In this case 0.75 is 75%.
VectorOpticProbabilityPercentage (0.0 to 1.0)
Probability in percent to have an optic on the Kriss Vector in the crate. In this case 0.50 is 50%.
FlashlightProbabilityPercentage (0.0 to 1.0)
Probability in percent to have a flashlight on the Kriss Vector (CRB-E version only) in the crate. In this case 0.25 is 25%.
SuppressorProbabilityPercentage (0.0 to 1.0)
Probability in percent to have a pistol suppressor on the Kriss Vector in the crate. In this case 0.15 is 15%.
KolumbusVM
IPAProbabilityPercentage (0.0 to 1.0)
Probability in percent to have 1 or more IPA Kolumbus in the vending machine. In this case 0.5 is 50%.
IPAMaxQuantity(0 to 5)
The maximal quantity of cans you can have by shaking the vending machine. In this case 5.