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GreenCounty "Config.json"

File : Config.json

{
    "FileVersion": 20260629,
    "WaterCollector": {
        "CholeraProbabilityPercentage": 0.10000000149011612,
        "CholeraAgentCount": 1
    },
    "ArsenalLocker": {
        "M82A1ProbabilityPercentage": 1.0,
        "M82A1MagazineProbabilityPercentage": 0.75,
        "M82A1OpticProbabilityPercentage": 0.75
    },
    "M1ASpawn": {
        "M1AProbabilityPercentage": 1.0,
        "M1AMagazineProbabilityPercentage": 0.75,
        "M1AOpticProbabilityPercentage": 0.75
    },
    "MilitaryCrate": {
        "VectorProbabilityPercentage": 1.0,
        "VectorMagazineProbabilityPercentage": 0.75,
        "VectorOpticProbabilityPercentage": 0.5,
        "VectorFlashlightProbabilityPercentage": 0.25,
        "VectorSuppressorProbabilityPercentage": 0.15000000596046449
    },
    "KolumbusVM": {
        "IPAProbabilityPercentage": 0.50,
        "IPAMaxQuantity": 5
    }
}

Details

FileVersion

Internal number, don't edit this to avoid broke auto-update.

WaterCollector

CholeraProbabilityPercentage (0.0 to 1.0)

Probability in percent to have Cholera when a player drink in a Water Collector. In this case 0.1 is 10%.

Set -1.0 to deactive this feature

CholeraAgentCount (0 to 1000)

Amount of bacteria given when the player drink on a Water Collector.

Arsenal Locker

The content is not editable by the .json. In other hand you can override .c scripts at your own risks

M82A1ProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a M82 Barrett in the Arsenal Locker. In this case 1.0 is 100%.

M82A1MagazineProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a magazine on the M82 Barrett in the Arsenal Locker or in the cargo. In this case 0.75 is 75%.

M82A1OpticProbabilityPercentage (0.0 to 1.0)

Probability in percent to have an optic on the M82 Barrett in the Arsenal Locker. In this case 0.75 is 75%.

M1ASpawn

M1AProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a M1A spawned on the Dante's Hotspring at each restart. In this case 1.0 is 100%.

M1AMagazineProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a magazine on the M1A. In this case 0.75 is 75%.

M1AOpticProbabilityPercentage (0.0 to 1.0)

Probability in percent to have an ACOG optic on the M1A. In this case 0.75 is 75%.

MilitaryCrate

The content is not editable by the .json. In other hand you can override .c scripts at your own risks

If you don't want this feature, just deactive the "StaticChinook" event in db/events.xml

VectorProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a KrissVector in the crate. In this case 1.0 is 100%.

VectorMagazineProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a magazine on the Kriss Vector in the crate. In this case 0.75 is 75%.

VectorOpticProbabilityPercentage (0.0 to 1.0)

Probability in percent to have an optic on the Kriss Vector in the crate. In this case 0.50 is 50%.

FlashlightProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a flashlight on the Kriss Vector (CRB-E version only) in the crate. In this case 0.25 is 25%.

SuppressorProbabilityPercentage (0.0 to 1.0)

Probability in percent to have a pistol suppressor on the Kriss Vector in the crate. In this case 0.15 is 15%.

KolumbusVM

IPAProbabilityPercentage (0.0 to 1.0)

Probability in percent to have 1 or more IPA Kolumbus in the vending machine. In this case 0.5 is 50%.

IPAMaxQuantity(0 to 5)

The maximal quantity of cans you can have by shaking the vending machine. In this case 5.