GreenCounty "Config.json"
File : Config.json
{
"FileVersion": 20260510,
"WaterCollector": {
"CholeraProbabilityPercentage": 0.10,
"CholeraAgentCount": 1
},
"ArsenalLocker": {
"M82A1ProbabilityPercentage": 1.0,
"M82A1MagazineProbabilityPercentage": 0.75,
"M82A1OpticProbabilityPercentage": 0.75
},
"M1ASpawn": {
"M1AProbabilityPercentage": 1.0,
"M1AMagazineProbabilityPercentage": 0.75,
"M1AOpticProbabilityPercentage": 0.75
}
}
}
Details
FileVersion
Internal number, don't edit this to avoid broke auto-update.
WaterCollector
CholeraProbabilityPercentage (0.0 to 1.0)
Probability in percent to have Cholera when a player drink in a Water Collector. In this case 0.1 is 10%.
Set -1.0 to deactive this feature
CholeraAgentCount (0 to 1000)
Amount of bacteria given when the player drink on a Water Collector.
Arsenal Locker
M82A1ProbabilityPercentage (0.0 to 1.0)
Probability in percent to have a M82 Barrett in the Arsenal Locker. In this case 1.0 is 100%.
M82A1MagazineProbabilityPercentage (0.0 to 1.0)
Probability in percent to have a magazine on the M82 Barrett in the Arsenal Locker or in the cargo. In this case 0.75 is 75%.
M82A1OpticProbabilityPercentage (0.0 to 1.0)
Probability in percent to have an optic on the M82 Barrett in the Arsenal Locker. In this case 0.75 is 75%.
M1ASpawn
M1AProbabilityPercentage (0.0 to 1.0)
Probability in percent to have a M1A spawned on the Dante's Hotspring at each restart. In this case 1.0 is 100%.
M1AMagazineProbabilityPercentage (0.0 to 1.0)
Probability in percent to have a magazine on the M1A. In this case 0.75 is 75%.
M1AOpticProbabilityPercentage (0.0 to 1.0)
Probability in percent to have an ACOG optic on the M1A. In this case 0.75 is 75%.