v1.1.x Branch
v 1.1.15
New Features
- Added : Horseshoe Lake
- Added : Horseshoe Vacancy
- Added : Arkoe Lake
- Added : National Guard Radio Tower #2
- Added : Land_GC_HikingTent in 4 colors
- Added : Spawn point on Hiking Tents
- Added : Boats spawns on Horseshoe Lake & Arkoe Lake
- Added : New village Oreton
- Added : News hamlets around Oreton
- Added : New village Radcliffburg
- Added : New ruins village Altoona
- Added : Control Tower to Green Pass Dam (to stay coherent with Arkoe Dam)
- Added : CE : SCARH rifle from 1.29 Road to Badlands on Tier Unique (EvacPoints)
- Added : CE : HolosightOptic from 1.29 Road to Badlands on Tier Unique (EvacPoints)
Changes / Fixes
- Fixed : Missing classes errors spamming in .RPT logs
- Fixed : CE : cfgeventspawns.xml : Drones crashes positions near Evacpoints
- Fixed : CE : cfgeventspawns.xml : Biolab dead scientist positions near Evacpoints
- Changed : CE : Infected/Wolves/Bears spawns updated
- Changed : CE : Areaflags Tiers modified (Balancing reason)
- Changed : CE : Updated spawns points (cars, trucks, dynamic events...)
- Changed : CE : mapgroupproto.xml : Livonia Ruins are now 50% "village" and 50% in "hunting' (Balancing reason)
- Changed : CE : Vikhr is now in Military Tier3 instead Tier Unique ' (Balancing reason)
- Changed : Stones on the ground reduced by 50%
- Changed : Hiking map updated
- Changed : Amount of white pallets drastically reduced (Balancing reason)
This update include lot of things to prevent memory leaks and performances issues, each .p3d file has been checked and optimized as needed. Every strong reference, RPC call, and variable has been checked. Threads intended for asynchronous processes have been removed from the audio beacons message feature.
v 1.1.14.2
Changes / Fixes
- Changed : Some changes on beacons audio message (always for memory issues)
v 1.1.14.1
New Features
- Added : Settings for Kolumbus Vending Machines on serverside JSON config
Changes / Fixes
- Changed : Full review and rewriting in a more simple way of the audio message for beacons (in prior to avoid memory leaks)
v 1.1.14
New Features
- Added : Road damage decals on Crestwood
- Added : Land_GC_Siren_Pole (will be more useful soon)
Changes / Fixes
- Fixed : WCOOL Brandname (have CHETRON visible bottom)
- Fixed : Ground mask/clutter issues
- Fixed : Road hole in Louisville Crossroad (near the FOB)
- Changed : Improvements of Evacpoint 1
- Changed : Rework and moving of Evacpoint 2
- Changed : Rework and moving of Evacpoint 3
- Changed : Rework and moving of Evacpoint 4
- Changed : Rework of Evacpoint 5
- Changed : Update of Evacpoints Clipboards
- Changed : types.xml :: Adding PlateCarrier Black + Parts
- Changed : types.xml :: Adding PlateCarrier Green + Parts
- Changed : types.xml :: Adjusting value of geniuine (brown) PlateCarrier & Parts
- Changed : types.xml :: Claymore rebalanded (Gas area, Arsenal rooms, Evac Points)
- Changed : types.xml :: Plastic_Explosive rebalanced
- Changed : types.xml :: Remote_Detonator rebalanded (Gas area, Arsenal rooms, Evac Points) and Military usage
- Changed : Improvements of green grass with some flowers and dry plants for more variety
- Cleaned : Some useless files are now removed from Mission files
v 1.1.13.2
Changes / Fixes
- Fixed : Random memory leak issues due to some mistakes with "ref" keywords. (Thanks to DaOne for his elements/help)
- Fixed : Translations error between French/English
v 1.1.13.1
New Features
- Added : Mag_GC_Vector_75Rnd
Changes / Fixes
- Fixed : Sherpabag corrupted textures files (Green, CamoGreen and CamoWine variants)
- Fixed : Missing ik animation for GC_MilitaryCrateKeys
- Fixed : Various missplaced objects
v 1.1.13
New Features
- Added : New mechanic :: Locked Crate
- Added : GC_Vector_SBR
- Added : GC_Vector_SBR_Olive
- Added : GC_Vector_SBR_Tan
- Added : GC_Vector_CRB
- Added : GC_Vector_CRB_Olive
- Added : GC_Vector_CRB_Tan
- Added : Mag_GC_Vector_45Rnd
- Added : Land_GC_Wreck_CH47
- Added : Land_GC_Wreck_CH47_DE
- Added : GC_MilitaryCrate
- Added : Unlock Military Crate Action
- Added : Military Crate server side parameters in Configuration JSON file
- Added : GC_MilitaryCrateKeys
- Added : GC_MilitaryCrateKeys spawn on Heavy Soldier (cfgspawnablestypes.xml)
- Added : Chinook DE (events.xml)
- Added : Tree felling area close to Stappelton
Changes / Fixes
- Changed : Full rework of Stappelton
- Changed : CE Rebalance : Drone DE amount changed to 7 from 10 (events.xml)
- Changed : CE Rebalance : Trailer DE amount changed to 30 from 20 (events.xml)
- Changed : CE Rebalance : Military Convoy (Checkpoint) DE amount changed to 2 from 1 (events.xml)
- Changed : CE Rebalance : Police Situation (Roadblocks) DE amount changed to 2 from 1 (events.xml)
- Changed : Some car/trucks spawns, Police, Drone and DE events was updated around Stappelton
v 1.1.12.1
Changes / Fixes
- Fixed : Layers issue with seasonal mods
- Fixed : Texture issue on some items (Sherpa backpack ie.)
v 1.1.12
Changes / Fixes
- Changed : Full rework of Collinsburg
- Fixed : Missplaced Objets reported on our Discord
v 1.1.11
New Features
- Added : FOB Deweese
- Added : FOB Crestwood
- Added : FOB Airstrip
- Added : FOB Louisville
Changes / Fixes
- Changed : Actual FOB Deweese is newly renamed as Bravo Camp
- Changed : Actual FOB Louisville is newly renamed as Charlie Camp
- Changed : Full rework of Crestwood
- Changed : Terrain Improvement of Bravo Camp
- Changed : Improvement of Charlie Camp
- Changed : Weather is now based on Chernarus instead of Livonia (more progressive)
- Changed : CfgWeather.xml file is now deactivated by default (using default Weather)
- Changed : Some dynamic events, car, trucks spawn positions are changed due to changes in this and previous update
- Changed : Antenna Cabinet location changed from 8 to 11 (All National Guard FOBs/Camps included)
Known issue : Underground effect broken on Arsenal Bunker. I will try to fix this soon.
v 1.1.10
Changes / Fixes
- Changed : Full rework of Munford
- Changed : Full rework of Edesville
v 1.1.9
New Features
- Added : GC_M1A1 (Civilian M14)
- Added : Dante's Hotspring Summer Camp
- Added : Wood exploitation near Lynbrook
- Added : New gravel road from Lynbrook to Munford
- Added : New gravel road from Munford to Sawmill
- Added : New abandonned village called Cutler
- Added : GC_Letter006 (Adam's mail)
- Added : New wood road sign for new gravel roads
- Added : Custom SPC texture from WildlandZ Community (GC_SmallProtectorCase)
Changes / Fixes
- Changed : Rework of Lynbrook
- Changed : Server-side configuration (Settings for the M1A Rifle)
- Fixed : Error of Infected Spawn in Auberry set to 86, to 6 min and 8 max for one point
- Fixed : M82A1 seems in good aspect when he is damaged or badly damaged
- Changed : Create multiple clearings or open areas throughout the map to break up the repetitive nature of the forests and create points of interest in the future
- Changed : Update of players spawns
- Changed : Some adjustments about ammos quantity/rarity
- Changed : cfgweather.xml on dayzOffline.GreenCounty (Light Rain settings)
v 1.1.8
Changes / Fixes
- Changed : Rework from scratch of Auberry
- Changed : Big improvments of sat and mask images
v 1.1.7.3
Changes / Fixes
- Fixed : Layers issues on Green County Early Winter Version
- Changed : All layers of 3 seasons was regenerated
- Changes : Navmeshes regenerated
v 1.1.7.2
Changes / Fixes
- Fixed : Similar issue about audio beacons but now for survivors letters. (forgotten fix)
v 1.1.7.1
Changes / Fixes
- Fixed : Audio in French for Beacons.
Since DayZ 1.29, the following method return was changed.
g_Game.GetCurrentDisplayLanguageIdx()
The GreenCounty code about "Beacons" was designed to play an audio clip in French if this value was 1, and in English for any other value. However, since version 1.29, the French language returns 2 instead of 1, and English returns 1 instead of 0. This has broken the functionality.
v 1.1.7
New Features
- Added : Billboard "Rabbit Breeding"
- Added : Sign "Rabbit Breeding"
Changes / Fixes
- Changed : Rework from scratch of Old Field
- Fixed : Reported Missplaced Objects : #Discord
v 1.1.6.1
New Features
- Added : Wolf Headdress, in same color of our Infected Wolves
- Added : Bear Headdress, in same color of our Infected Bears
- Added : New rooms in the Arsenal Bunker (Sakhal 1.29 Update)
Changes / Fixes
- Changed : Arsenal Locker is now at his real planned position in the Arsenal Bunker
This update require a full wipe (DayZ 1.29) and you must update your mission files to 1.1-r11 - Black Whale
Known Issues : 1) White effect on Loading Screen - 2) There is no darkness in the arsenal (will be fixed asap)
v 1.1.6
New Features
- Added : Japanese Translation, thanks to KATAPANZ
- Added : Cardboards Pallets on 101st ACR hangars (like Leaftown Radar Base)
Changes / Fixes
- Changed : Rework of Bedford (without alterate too much his original structure)
- Fixed : Floating bush above the Arsenal Bunker
v 1.1.5
New Features
- Added : GC_Kolumbus_Branding
- Added : GC_Kolumbus_VendingMachine
- Added : "Push & Shake" Action for the GC_Kolumbus_VendingMachine
- Added : GC_Carboard4 (Kolumbus Branded)
- Added : GC_Cardboards_Pallet4 (Kolumbus Branded)
- Added : Kolumbus Vending Machines on Pubs, Stores, and Bars...
Changes / Fixes
- Fixed : Missplaced Objects posted on feedback channel
- Williburg Quarry : Full rework
- Louisville : Rework of the industrial area at the north of the town
v 1.1.4
Changes / Fixes
- Added : Underground triggers about Biolab Hydrogen Area
- Changed : Areaflags about Biolab Hydrogen Area
- Fixed : Some scripts have been changed about Water Collector in Config.json
v 1.1.3
Changes / Fixes
- Fixed : Forgotten green hiking path added on the east of Chester Hill
- Fixed : Some stringtables (translations) are adjusted
v 1.1.2
Changes / Fixes
- Changed : Water level lowered on one of caves (Drowned player issues)
- Changed : GC_Motherboard will spawn in a random health level (can be ruined too)
v 1.1.1
Changes / Fixes
- Fixes for incorrectly placed objects.
- Additional spawn points for the GC_Sherpa7R item (and its variants).
- Mission files updated with PlateCarrierVest added to loot.
- Spawn points on Police Sedan Wreck.
- Navmeshes regen.
As the Sherpa7R item is not intended to spawn in Briemfield, changes are being made to this effect. This item is too powerful to be found in this type of location/Tier.
I recommend updating the mission files to version 1.1-r4 - Black Whale.
A wipe is not necessary, as the central economy will regulate itself within a few hours.
v.1.1.0
Green County Immersive mod was merged directly on Green County and will no longer available on steam.
Updating Missions files, and full wipe is mandatory !
In order for you to use Green County according to the seasons, we have made two corrective adaptation mods.
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"Green County - Early Winter or late Fall" : This mod allow to play on a early winter or late fall Green County environment while you use "Early Winter or late Fall" mods by cynep. |
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"Green County - Winter" : This mod allow to play on a full winter Green County environment while you use "Winter" mods by Lad, LIVINGxDEAD, asorrycanadian, Crazy Mike, and lynge. |
We suggest using the “Snowy Trees” mod with “Green County - Winter” to avoid an unattractive graphic effect on distant trees. However, “Snowy Trees” replaces certain trees and may cause collisions. It's up to you to choose which option suits you best.
New Features
- Added : "Lockdown" Lore/Quest
- Added : "Day Zero" Lore/quest (Partial content, will be fully useable on 1.2 update)
- Added : new village Chester Hill
- Added : new village Clayton
- Added : new village Rosebud
- Added : new village Fairview
- Added : new village Minerton
- Added : new village Hope
- Added : lot of new roads on the whole map to better displacements in future villages
- Added : fuelstations in Sawmill and Willisburg Quarry for balancing reasons
- Added : isolated houses, barns, sheds along Tier 1 roads
- Added : decorations on lakes/ponds (reeds, sheds, rocks...)
- Added : infected on lakes/ponds
- Added : wires are now present on powerlines
- Added : some caves are now present on forests
- Added : Static object : Land_GC_HumanSkull
- Added : infected with white NBC are now present on Evacuation Points (Bio-Lab .Corp Scientists)
- Added : Bio-Lab Power Station (Incomplete, but can be visited at this time, waiting 1.2 update)
- Added : Bio-Lab Medical Complex (Only decorative entrance door at this time, waiting 1.2)
- Added : Hocking Drill Area (Only decorative at this time, waiting 1.2)
- Added : 8 Communications antenna and beacon cabinet on National Guard bases/HQ
- Added : item GC_Memory
- Added : item GC_Motherboard
- Added : item GC_Harddisk
- Added : item GC_BeaconKit
- Added : Static object : GC_Wreck_FPVDrone
- Added : dynamic event "DroneCrash"
- Added : action to disassemble FPV Drone
- Added : dynamic event with a Biolab scientist corpse on ground (same as Sakhal)
- Added : new National Guard Checkpoints locations (convoys)
- Added : new Police Roadblocks locations (police situation)
- Added : item Land_GC_Arsenal_Locker
- Added : items GC_M82A1 & Mag_GC_M82A1
- Added : item Ammo_GC_Cal50
- Added : mud roads to rejoin some ponds/lakes
- Added : New sound for Infected Bears (better known as "Abomination")
- Added : New sound for Infected Wolves (better known as "Vermins")
- Added : Configuration of probability for the M82A1 Rifle, his magazines and one Optic in the Arsenal Locker (.json file)
- Added : item GC_Sherpa7R_Backpack_Blue
- Added : item GC_Sherpa7R_Backpack_Green
- Added : item GC_Sherpa7R_Backpack_Sand
- Added : item GC_Sherpa7R_Backpack_Wine
- Added : item GC_Sherpa7R_Backpack_CamoBlue
- Added : item GC_Sherpa7R_Backpack_CamoGreen
- Added : item GC_Sherpa7R_Backpack_CamoSand
- Added : item GC_Sherpa7R_Backpack_CamoWine
- Added : County Airstrip
- Added : Creedmoore Castle
- Added : Wood roadsigns on Grav roads
- Added : item GC_BoonieHat_Marpat
- Added : items GC_Letter001 to GC_Letter004 (Citizens letters, more will come later)
Changes
- Changed : big VHV Towers are changed by HV2 Towers
- Changed : size of Clipboards raised from 1x2 to 2x3
- Changed : amount of stones in forests are divided by 2 to improve usage of vehicles
- Changed : amount of deciduous trees are lowered by 15% in forests
- Changed : amount of bushes are raised by 10% in forests of deciduous
- Changed : amount of campers trailers in same time reduced
- Changed : trailers locations are now cover all the map (not only the north)
- Changed : update of road signs (remove 0miles indication)
- Changed : update of road signs (fix some errors)
- Changed : all player spawn points are reworked
- Changed : all vehicles (cars,trucks) spawn points are reworked
- Changed : (Ambulances Wrecks, Helicrashes, Police Wrecks) Events spawn points are reworked
- Changed : Medieval Hill was replaced by a barn/farm
- Changed : Configuration for Water collectors in the server side config .json file
- Changed : M923 Wreck truck LOD optimization
- Changed : Military Heavy Soldiers infected (MCCU with helmets and vest) bullet resistance raised
Others
- Fixed : duplicated objects (Haybales in particular)
- Fixed : loadingscreen scripts errors
- Fixed : missplaced billboards
- Rework and improvments of sat map
- Rework and improvments of ground mask
- Retextured Healthcare Centers (Dillsboro, Green Heights)
- Retextured Arsenal Bunker + New Rooms (from DayZ 1.29)
- Retextured PunchedCard
- Retextured Wreck AN-2
- Rework of the CE Project for Economy Editor
- Now only US Infected Soldiers spawn on map (Russian Infected Soldiers are removed)
- Now infected soldiers are in MCCU (Officiers wearing beret, soldiers a boonie-hat, heavies a helmet)
- Retextured GorkaPants & GorkaEJacket PautRev are now in Multicam
- Retextured GorkaPants & GorkaEJacket Flat are now inMulticam Black
- Retextured GorkaPants & GorkaEJacket Autumn are now inMulticam Arid
- Retextured GorkaPants & GorkaEJacket Summer are now inMulticam Tropic
- Retextured GorkaPants & GorkaEJacket Winter are now inMulticam Alpine
- Retextured infected prisoner in orange uniform
- Retextured PrisonerUniformJacket & PrisonerUniformPants in orange with SZM (for Sizemoore Jail)
- Retextured infected policeman & woman in a more US stylized uniform
- Retextured PoliceCap, PoliceJacket & PolicePants in a more US stylized uniform
- Trailer DE have now some Infected roaming around

