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v1.1.x Branch

v 1.1.5

New Features
  • Added : GC_Kolumbus_Branding
  • Added : GC_Kolumbus_VendingMachine
  • Added : "Push & Shake" Action for the GC_Kolumbus_VendingMachine
  • Added : GC_Carboard4 (Kolumbus Branded)
  • Added : GC_Cardboards_Pallet4 (Kolumbus Branded)
  • Added :  Kolumbus Vending Machines on Pubs, Stores, and Bars...
Changes / Fixes
  • Fixed : Missplaced Objects posted on feedback channel
  • Williburg Quarry : Full rework
  • Louisville : Rework of the industrial area at the north of the town

v 1.1.4

Changes / Fixes
  • Added : Underground triggers about Biolab Hydrogen Area
  • Changed : Areaflags about Biolab Hydrogen Area
  • Fixed : Some scripts have been changed about Water Collector in Config.json

v 1.1.3

Changes / Fixes
  • Fixed : Forgotten green hiking path added on the east of Chester Hill
  • Fixed : Some stringtables (translations) are adjusted

v 1.1.2

Changes / Fixes
  • Changed : Water level lowered on one of caves (Drowned player issues)
  • Changed : GC_Motherboard will spawn in a random health level (can be ruined too)

v 1.1.1

Changes / Fixes
  • Fixes for incorrectly placed objects.
  • Additional spawn points for the GC_Sherpa7R item (and its variants).
  • Mission files updated with PlateCarrierVest added to loot.
  • Spawn points on Police Sedan Wreck.
  • Navmeshes regen.

As the Sherpa7R item is not intended to spawn in Briemfield, changes are being made to this effect. This item is too powerful to be found in this type of location/Tier.

I recommend updating the mission files to version 1.1-r4 - Black Whale.
A wipe is not necessary, as the central economy will regulate itself within a few hours.


v.1.1.0

Green County Immersive mod was merged directly on Green County and will no longer available on steam.

Updating Missions files, and full wipe is mandatory !

In order for you to use Green County according to the seasons, we have made two corrective adaptation mods.

Green_County_early_winter.png

"Green County - Early Winter or late Fall" : This mod allow to play on a early winter or late fall Green County environment while you use "Early Winter or late Fall" mods by cynep.

Green_County_winter.png

"Green County - Winter" : This mod allow to play on a full winter Green County environment while you use "Winter" mods by Lad, LIVINGxDEAD, asorrycanadian, Crazy Mike, and lynge.

We suggest using the “Snowy Trees” mod with “Green County - Winter” to avoid an unattractive graphic effect on distant trees. However, “Snowy Trees” replaces certain trees and may cause collisions. It's up to you to choose which option suits you best.

New Features
  • Added : "Lockdown" Lore/Quest
  • Added : "Day Zero" Lore/quest (Partial content, will be fully useable on 1.2 update)
  • Added : new village Chester Hill
  • Added : new village Clayton
  • Added : new village Rosebud
  • Added : new village Fairview
  • Added : new village Minerton
  • Added : new village Hope
  • Added : lot of new roads on the whole map to better displacements in future villages
  • Added : fuelstations in Sawmill and Willisburg Quarry for balancing reasons
  • Added : isolated houses, barns, sheds along Tier 1 roads
  • Added : decorations on lakes/ponds (reeds, sheds, rocks...)
  • Added : infected on lakes/ponds
  • Added : wires are now present on powerlines
  • Added : some caves are now present on forests
  • Added : Static object : Land_GC_HumanSkull
  • Added : infected with white NBC are now present on Evacuation Points (Bio-Lab .Corp Scientists)
  • Added : Bio-Lab Power Station (Incomplete, but can be visited at this time, waiting 1.2 update)
  • Added : Bio-Lab Medical Complex (Only decorative entrance door at this time, waiting 1.2) 
  • Added : Hocking Drill Area (Only decorative at this time, waiting 1.2) 
  • Added : 8 Communications antenna and beacon cabinet on National Guard bases/HQ
  • Added : item GC_Memory
  • Added : item GC_Motherboard
  • Added : item GC_Harddisk
  • Added : item GC_BeaconKit
  • Added : Static object : GC_Wreck_FPVDrone
  • Added : dynamic event "DroneCrash"
  • Added : action to disassemble FPV Drone
  • Added : dynamic event with a Biolab scientist corpse on ground (same as Sakhal)
  • Added : new National Guard Checkpoints locations (convoys)
  • Added : new Police Roadblocks locations (police situation)
  • Added : item Land_GC_Arsenal_Locker
  • Added : items GC_M82A1 & Mag_GC_M82A1
  • Added : item Ammo_GC_Cal50
  • Added : mud roads to rejoin some ponds/lakes
  • Added : New sound for Infected Bears (better known as "Abomination")
  • Added : New sound for Infected Wolves (better known as "Vermins")
  • Added : Configuration of probability for the M82A1 Rifle, his magazines and one Optic in the Arsenal Locker (.json file)
  • Added : item GC_Sherpa7R_Backpack_Blue
  • Added : item GC_Sherpa7R_Backpack_Green
  • Added : item GC_Sherpa7R_Backpack_Sand
  • Added : item GC_Sherpa7R_Backpack_Wine
  • Added : item GC_Sherpa7R_Backpack_CamoBlue
  • Added : item GC_Sherpa7R_Backpack_CamoGreen
  • Added : item GC_Sherpa7R_Backpack_CamoSand
  • Added : item GC_Sherpa7R_Backpack_CamoWine
  • Added : County Airstrip
  • Added : Creedmoore Castle
  • Added : Wood roadsigns on Grav roads
  • Added : item GC_BoonieHat_Marpat
  • Added : items GC_Letter001 to GC_Letter004 (Citizens letters, more will come later)
Changes
  • Changed : big VHV Towers are changed by HV2 Towers
  • Changed : size of Clipboards raised from 1x2 to 2x3
  • Changed : amount of stones in forests are divided by 2 to improve usage of vehicles
  • Changed : amount of deciduous trees are lowered by 15% in forests
  • Changed : amount of bushes are raised by 10% in forests of deciduous
  • Changed : amount of campers trailers in same time reduced
  • Changed : trailers locations are now cover all the map (not only the north)
  • Changed : update of road signs (remove 0miles indication)
  • Changed : update of road signs (fix some errors)
  • Changed : all player spawn points are reworked
  • Changed : all vehicles (cars,trucks) spawn points are reworked
  • Changed : (Ambulances Wrecks, Helicrashes, Police Wrecks) Events spawn points are reworked
  • Changed : Medieval Hill was replaced by a barn/farm
  • Changed : Configuration for Water collectors in the server side config .json file
  • Changed : M923 Wreck truck LOD optimization
  • Changed : Military Heavy Soldiers infected (MCCU with helmets and vest) bullet resistance raised
Others
  • Fixed : duplicated objects (Haybales in particular)
  • Fixed : loadingscreen scripts errors
  • Fixed : missplaced billboards
  • Rework and improvments of sat map
  • Rework and improvments of ground mask
  • Retextured Healthcare Centers (Dillsboro, Green Heights)
  • Retextured Arsenal Bunker + New Rooms (from DayZ 1.29)
  • Retextured PunchedCard
  • Retextured Wreck AN-2
  • Rework of the CE Project for Economy Editor
  • Now only US Infected Soldiers spawn on map (Russian Infected Soldiers are removed)
  • Now infected soldiers are in MCCU (Officiers wearing beret, soldiers a boonie-hat, heavies a helmet)
  • Retextured GorkaPants & GorkaEJacket PautRev are now in Multicam
  • Retextured GorkaPants & GorkaEJacket Flat are now inMulticam Black
  • Retextured GorkaPants & GorkaEJacket Autumn are now inMulticam Arid
  • Retextured GorkaPants & GorkaEJacket Summer are now inMulticam Tropic
  • Retextured GorkaPants & GorkaEJacket Winter are now inMulticam Alpine
  • Retextured infected prisoner in orange uniform
  • Retextured PrisonerUniformJacket & PrisonerUniformPants in orange with SZM (for Sizemoore Jail)
  • Retextured infected policeman & woman in a more US stylized uniform
  • Retextured PoliceCap, PoliceJacket & PolicePants in a more US stylized uniform
  • Trailer DE have now some Infected roaming around